Exalted Second Edition front cover, featuring the images of the characters (from left to right) Arianna, Swan, Panther, Harmonious Jade, and Dace. | |
Designer(s) | Robert Hatch, Justin Achilli, Stephan Wieck, Andrew Bates, Dana Habecker, Sheri M. Johnson, Chris McDonough and Richard Thomas Robert Hatch and Geoffrey C. Grabowski(game direction first edition) John Chambers(game direction second edition) John Mørke and Holden Shearer (game direction third edition core) Robert Vance and Eric Minton (game direction third edition) |
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Illustrator(s) | Brian Glass(art direction), UDON Comics and many others |
Publisher(s) | White Wolf Publishing |
Publication date | 2001 (1st edition) March 13, 2006 (2nd edition) April 20, 2016 (3rd Edition) |
Genre(s) | High fantasy |
System(s) | Storyteller Game System Design by Mark Rein•Hagen |
Website | [1] |
- After breaking all records with the highest-funded tabletop RPG Kickstarter at the time, Exalted is currently in its third edition. Onyx Path Publishing offers a number of role-playing game fiction, comics, and clothing products for Exalted, and its entire publishing library is available in PDF and print-on-demand formats.
- Mountain Folk society is ruled by the Artisan Caste, who make up the nobility, with Unenlightened Warriors and Workers making up the commoners and Enlightened Warriors and Workers occupying an intermediate position. Rules for playing the Mountain Folk are presented in 1st edition's Exalted: The Fair Folk and 2nd edition's Scroll of the Fallen.
- Welcome to EdExalted! Ed's Toolkits for Exalted is a suite of Windows programs designed to aid the Exalted gamer in their quest for character perfection. Use the Toolkits to create and keep track of all of your celestial and terrestrial Exalted characters and npc's. Check out the samples to the left to see what the Toolkits can offer you.
- Exalted Combat 201 Exalted is a game with a strongly tactical ele-ment to its combat. Unlike some other games with strongly tactical combat, however, the tac-tics in Exalted are not tied to physical position-ing, but instead to timing. A Battlewheel is a device which allows us to visually display this timing information in the.
- 5Setting
- 5.2Types of Exalts
Influences[edit]
System[edit]
History[edit]
Promotions[edit]
Setting[edit]
Background[edit]
Types of Exalts[edit]
Solar Exalted (Chosen of the Unconquered Sun, Lawgivers)[edit]
Abyssal Exalted (Chosen of the Void, Deathknights)[edit]
Lunar Exalted (Chosen of Luna, Stewards)[edit]
Sidereal Exalted (Chosen of the Five Maidens, Viziers)[edit]
Terrestrial Exalted (Chosen of the Elemental Dragons, Dragon-Blooded)[edit]
Alchemical Exalted (Chosen of Autochthon, Champions, Colossi, Patropoli/Metropoli)[edit]
Infernal Exalted (Chosen of the Yozis, Akuma and the Green Sun Princes)[edit]
Other Exalted[edit]
Other magical beings[edit]
- Behemoths
- Behemoths are unique, immortal monsters. There are two broad categories of behemoths: Primordial Behemoths, created by the Primordials in the Time of Glory before the Primordial War. Some, now known as Hekatonkheires, were killed during that war and now serve the Neverborn in the Underworld. Wyld Behemoths appear as monsters under the control of Fair Folk, but they are not truly separate beings from their masters, and are merely the aggressive tendencies of powerful Fair Folk come to life.
- Dragon Kings[18]
- The Dragon Kings are not Exalted; they are supernatural creatures offered as a player character type. The Dragon Kings are dinosaurlike beings of great power. Dragon Kings are sworn in allegiance to their creator, the Unconquered Sun, and can remember their past lives with great clarity. Although they once ruled Creation, the majority of their perpetually-reincarnating souls were annihilated during the war against the Primordials. After the First Age ended in war and disease, what remained of their civilization collapsed. They still exist in the Second Age, though hidden in the farthest corners of Creation. Rules for playing Dragon Kings are presented in the Exalted Player's Guide in 1st edition and the Scroll of the Fallen Races in 2nd edition.
- Fair Folk[19]
- Like the Dragon Kings, they are an alternative player character type to the Exalted. They know themselves by their own word, Raksha; however the superstitious in Creation, rightly fearing that to name them is to invoke them, call them the Fair Folk with the hope of flattering and placating them. In one sense, they are very similar to the Primordials: primeval beings whose existences precede and are not bound by the physical reality of Creation. They are natives of the Wyld, which they call Rakshastan – the place that exists between Creation and the Unshaped Chaos.
- The Fair Folks prey upon mortal souls and do a brisk slave trade with The Guild, a powerful economic organization in Creation. The Unshaped are the most powerful of their number, but lack the means to stabilize themselves by assimilating the personhood of mortals and as such are incapable of existing in Creation for any great duration. Rules for playing Fair Folk are presented in Exalted: The Fair Folk in 1st edition; 2nd edition rules are included in Graceful Wicked Masques: The Fair Folk.
- God-Blooded[20]
- Refers to, as a collective whole, offspring of a mortal or animal and a magical being, or the mortal offspring of two magical beings, in which case they take after the more powerful of the two. The resulting offspring bears traces of its mystical parentage. According to the authors, they stand somewhere between divinity and mortality: less than Exalted, but more than human. Those with awakened Essence can purchase the same types of Charms as their supernatural parent, though their power is limited by a low Permanent Essence trait and a small Essence pool.
- There are several subtypes of God-Blooded, mostly named for their supernatural parentage: God-Blooded are the children of gods and elementals, Demon-Blooded are the offspring of demons, Ghost-Blooded are the children of ghosts using powerful Charms to help them reproduce with mortals, and Half-Caste are the children of powerful Exalts (although exceedingly rare). The Fae-Blooded are the children of a union between the Raksha and mortals. The Mountain Folk can also produce God-Blooded offspring, but there is no specific term for them. Rules for playing God-Blooded characters are presented in the Exalted Player's Guide in 1st edition, and Scroll of Heroes in 2nd edition.
- Mountain Folk[21]
- Also known as the Jadeborn, creatures of the Great Maker, Autochthon: when Creation was initially formed by the Primordials, some among the Unshaped were incorporated into the substance of the created world. Sensing that these other, native intelligences of Chaos had been snuffed out in the Creation of inanimate elements, Autochthon took pity on them. Salvaging whatever it could discern of their prior selves, Autochthon resurrected them – still formed of the earthen materials they had calcified into, but alive, and with at least a glimmering memory of the intelligent entities they had once been.
- The Mountain Folk, like many of the Exalted, are divided into Castes: Artisans, Warriors, and Workers. The vast majority of the Mountain Folk are Unenlightened – limited in intelligence, creativity, and supernatural power. A small minority of Workers and Warriors--as well as the entire Artisan Caste--are Enlightened, with much greater creativity as well as both mundane and supernatural potential. Mountain Folk society is ruled by the Artisan Caste, who make up the nobility, with Unenlightened Warriors and Workers making up the commoners and Enlightened Warriors and Workers occupying an intermediate position. Rules for playing the Mountain Folk are presented in 1st edition's Exalted: The Fair Folk and 2nd edition's Scroll of the Fallen Races.
- Spirits[22][23]
- Spirits are divided into four broad categories: demons, elementals, ghosts, and gods. With the exception of elementals, spirits are naturally immaterial, generally require Charms to materialize in Creation, and will reform when killed unless some supernatural effect prevents them from doing so. Rules for playing ghosts in 1st edition are presented in Exalted: The Abyssals, and rules for 2nd edition are presented in The Books of Sorcery, Vol. V: The Roll of Glorious Divinity II: Ghosts & Demons. Rules for playing elementals and gods are presented in The Books of Sorcery, Vol. IV: The Roll of Glorious Divinity I: Gods & Elementals.
- Demons, Yozis, Primordials and Devas
- The Yozis are exiled, imprisoned and twisted Primordials, each primordial can have one or more bodies, known as Jouten. For each Yozi, there are at least a dozen Third Circle demons including the Fetich; each Third Dircle demon rivals the most powerful gods and elementals in power and embodies and defines an aspect of the Yozi, which will change if the demon is permanently slain. More dramatic changes, including a new name and identity, result from the death of a Fetich. Each Third Circle demon expresses itself through seven Second Circle demons, who exist both as individuals and aspects of a greater demon's power and personality. First Circle demons are actively created, rather than aspects of other beings, and are generally divided into various demonic species rather than being fashioned as individuals.
Exalted 2nd Edition Character Sheet
- Devas are the spiritual entities spawned from Primordials; while this includes the Yozis, it also extends to unbound Primordials such as Gaia and Autochthon. Each primordial's devas has a specific name. Gaia's devas are known as kami, and the Five Elemental Dragons were described as such in the first two editions. Autochthon's devas are known as exmachina. Unlike true demons, these beings cannot be summoned through sorcery. The terms Deva, Exmachina and Kami were established in Voice of the Magnus, published online in the Ink Monkeys blog.
- Elementals
- Elementals maintain Creation, and with a few exceptions, embody one of the five elements: air, earth, fire, water or wood. Elementals are naturally material, requiring charms to dematerialize, and with a few exceptions, cannot reform when slain. Unlike other spirits, their growth is largely unrestricted. The most powerful elementals are the Lesser and Greater Elemental Dragons. Elementals are generally outranked by gods of similar power. While Sorcerers can summon and bind demons through sorcery, the Elementals conjured through a similar spell are brought into being whole-cloth, and frequently cease to exist at the end of their binding.
- The elementals of Autochthonia embody one of the machine world's elements: crystal, metal, oil, lightning or steam, and cannot be summoned through sorcery.
- Ghosts
- The most common type of ghosts, referred to as ghosts or the dead, are the hun or higher souls of mortals who have refused to pass into Lethe and reincarnation due to their attachment to their mortal lives. These ghosts are much weaker than Exalted, and they can only respire Essence in the Underworld and Shadowlands. Hungry ghosts generally come into existence due to betrayal, vengeance or a traumatic death. Initially, a hungry ghost includes both the higher soul and the po, or lower soul, but the hun soon moves on, leaving the hungry ghost largely mindless. Unlike other ghosts, hungry ghosts are naturally material in Creation at night. Nephwracks are ghosts who have been corrupted by the Neverborn. Unlike uncorrupted ghosts, they are capable of using necromancy. The Deathlords are thirteen ghosts of powerful Solar Exalted who have been empowered by the Neverborn, and although they are not technically Exalted, they have access to Abyssal Charms. Spectres, also known as plasmics, are bizarre creatures spawned by the nightmares of the Neverborn. The category of Hekatonkhire includes the ghosts of demons, devas and Primordial behemoths, as well as the manifested nightmares of the Neverborn. The Neverborn are the ghosts of slain Primordials. Immensely powerful, they are difficult to rouse from their slumber, and their power seems largely constrained to the Labyrinth. Only mundane ghosts and Hekatonkhire can be summoned through necromancy, and only mundane ghosts can be summoned through sorcery.
- Gods
- Gods represent objects, locations and concepts, but they are separate from them. In order of least powerful and influential to most, there are least gods, minor gods, gods, major gods and Celestial Incarnae. Examples of least gods include gods of a single pebble, whereas major gods include gods of concepts such as wealth or war. Most gods are members of the Celestial Order, which is stratified into two divisions: the Celestial Court, composed of gods of concepts, and the Terrestrial Bureaucracy, made up of the gods of physical objects and locations.
- The Celestial Court is ruled by the seven Celestial Incarnae, and is divided into the Bureaus of Destiny, Heaven, Humanity, Nature and Seasons, with the other four bureaus reporting to the Bureau of Heaven. The Terrestrial Bureaucracy is nominally ruled by the Five Elemental Dragons, and is divided into various spirit courts. Technically, all members of the Celestial Court outrank all members of the Terrestrial Bureaucracy. In practice, Terrestrial courts are largely independent.
- Outside of the Celestial Order, there are also the machine spirits of Autochthonia, unemployed gods whose domains have been usurped or destroyed, rogue gods who have abandoned their duties, and forbidden gods who have been exiled due to madness, an abhorrent nature or because they sided with the Primordials. Gods can generally only significantly increase their power by getting promoted or expanding their purview.
Mortals and Beasts[edit]
- Crafted Races
- During the First Age, the Solar deliberative began a series of experiments on human volunteers with the aim of creating a specialised subspecies of humanity. With the aid of magic and selective breeding they succeeded in creating several new mortal races with unique talents and abilities. In order to ensure complicity, these Crafted Races were given special mental conditioning to ensure absolute loyalty to the Solars and their Realm. Many of the crafted races were classified as blessed races and given special status and privileges, however some of the other crafted races, known informally as the slave races, had low status and limited rights. The Usurpation and the Great Contagion decimated their numbers and now they survive in small isolated pockets. The Crafted Folk that survived include the winged Airfolk in the North and the cannibalistic Dunefolk of the south. Rules for creating a Mortal or Exalted member of a Crafted Race are presented in the 2nd edition book, Scroll of Heroes.
Essence[edit]
Exalted 3rd Edition Pdf
Five Magical Materials[edit]
- Jade
- is the most common material, and is associated with the most common, least powerful of the Exalted, the Terrestrial Exalted. There are five colors of Jade which correspond to one of the Elemental Dragons. Blue jade resonates with Air, white with Earth, black with Water, green with Wood, and red with Fire.
- Starmetal
- is the rarest of the magical materials, forged from meteors, and the husks of godlings executed in Yu-Shan, the Heavenly City. Like its wielders, the Sidereal Exalted, Starmetal re-weaves fate and involves itself with divine functions.
- Moonsilver
- is considered by the Lunar Exalted to be a gift from their patron, Luna. It must be harvested by moonlight, using no crafted tools, forged at night and cooled only with water that has never seen the sun. Like the protean Lunars, Moonsilver can shift into new forms easily.
- Soulsteel
- is made from human souls and the substance of the Labyrinth of the Underworld. It is jet black, and agonized faces of the souls it contains can be seen moving and screaming in the metal. Unsurprisingly, this material is used almost exclusively by the Abyssal Exalted. Soulsteel weapons draw upon the forces of death and the underworld.
- Orichalcum
- is used primarily by the Solar Exalted. Orichalcum is rarely found in pure deposits; usually, it is created out of gold that has been heated by lava and sunlight reflected from mirrors of occult design.
Free Pdf Download Books
- Adamant
- a super-solid crystal that is refined down to the sharpest substance known. It is largely present within the body of the Primordial Autochthon, but was also known in Creation during the First Age. This material is used primarily by the Alchemical Exalted, though the Exalted of the First Age occasionally made items out of the material.
Books[edit]
See also[edit]
- Storytelling System.
- White Wolf's World of Darkness.
References[edit]
- ^ abChambers, John; Alan Alexander; Rebecca Borgstrom; Carl Bowen; Zach Bush; Joseph Carricker; Genevieve Cogman; Dawn Elliot; Michael Goodwin; Conrad Hubbard; Peter Schaefer; John Snead; Andrew Watt; William Wulf (2006). 'Chapter One: Setting'. In Carl Bowen (ed.). Exalted (2nd ed.). White Wolf Publishing. pp. 22–67. ISBN1-58846-684-1.
- ^Grabowski, Geoff C.; Bryan Armor; Andrew Bates; Kraig Blackwelder; Dana Habecker; Robert Hatch; Sheri M. Johnson; Steven S. Long; Alia Ogron; Ethan Skemp; Lucien Soulban; James Steward (2001). 'Introduction'. In John Chambers (ed.). Exalted. White Wolf Publishing. p. 17. ISBN1-56504-623-4.
- ^Chambers, John; Alan Alexander; Rebecca Borgstrom; Carl Bowen; Zach Bush; Joseph Carricker; Genevieve Cogman; Dawn Elliot; Michael Goodwin; Conrad Hubbard; Peter Schaefer; John Snead; Andrew Watt (2006). 'Introduction'. In Carl Bowen (ed.). Exalted Second Edition. White Wolf Publishing. p. 19. ISBN1-58846-684-1.
- ^Shannon Appelcline (2007). 'A Brief History of Game #12: White Wolf, Part Two: 1993-Present'. RPGnet. Retrieved 2007-09-16.
- ^Amazon.com (2005). 'Exalted reviews on Amazon.com'. Amazon.com. Retrieved 2007-02-09.
- ^http://www.kickstarter.com/projects/200664283/deluxe-exalted-3rd-edition/posts/477304
- ^http://www.kickstarter.com/projects/200664283/deluxe-exalted-3rd-edition/posts/504354
- ^Chambers, John; Alan Alexander; Rebecca Borgstrom; Carl Bowen; Zach Bush; Joseph Carricker; Genevieve Cogman; Dawn Elliot; Michael Goodwin; Conrad Hubbard; Peter Schaefer; John Snead; Andrew Watt; William Wulf (2006). 'Chapter One: Setting'. In Carl Bowen (ed.). Exalted (2nd ed.). White Wolf Publishing. pp. 23–32. ISBN1-58846-684-1.
- ^Dansky, Richard E.; Michael Kessler; Michael Goodwin; Bryan Armor; Jim Kiley; Ellen P. Kiley; Dawn Elliot; Scott Taylor (2003). 'Chapter Two: Deathlords and Abyssals'. In Carl Bowen (ed.). Exalted: The Abyssals. White Wolf Publishing. pp. 107–117. ISBN978-1-58846-665-5.
- ^Alexander, Alan; Genevieve Cogman; Conrad Hubbard; Peter Schaefer (2007). 'Chapter One: The Silver Pact'. In Scribendi.com (ed.). The Manual of Exalted Power: Lunars. White Wolf Publishing. pp. 20–56. ISBN978-1-58846-694-5.
- ^Alexander, Alan; Carl Bowen; Joseph Carriker; Conrad Hubbard; Peter Schaefer; Stephen Lea Sheppard; Dean Shomshak (2007). 'Chapter One: The Five-Score Fellowship'. In Scribendi.com (ed.). The Manual of Exalted Power: Sidereals. White Wolf Publishing. pp. 19–43. ISBN978-1-58846-697-6.
- ^Alexander, Alan; Kraig Blackwelder; Peter Schaefer; Scott Taylor (2006). 'Chapter One: The Scarlet Dynasty & Chapter Two: The Outcaste'. In Carl Bowen (ed.). The Manual of Exalted Power: Dragon-Blooded. White Wolf Publishing. pp. 18–87. ISBN978-1-58846-688-4.
- ^Blackwelder, Kraig; Michael A. Goodwin; Michael Kessler; Alejandro Melchor; John Snead (2005). 'Chapter One: Autochthon and Autochthonia'. In John Chambers (ed.). Exalted: The Autochthonians. White Wolf Publishing. pp. 16–62. ISBN1-58846-681-7.
- ^Bush, Zach; Genevieve Cogman; Andrew Dabb; Dean Shomshak (2002). 'Chapter Four: Crusaders of the Machine God'. In John Chambers (ed.). Time of Tumult. White Wolf Publishing. pp. 137–175. ISBN1-58846-655-8.
- ^White-Wolf, Inc. (2005). 'Welcome to the Machine God - A Tour of the Very Different World of Exalted: The Autochthonians'. White Wolf Publishing. Archived from the original on 2008-03-02. Retrieved 2008-01-06.
- ^ abhttp://www.kickstarter.com/projects/200664283/deluxe-exalted-3rd-edition
- ^http://forums.white-wolf.com/default.aspx?g=posts&m=1639237#post1639237
- ^Bolack, David; Michael Goodwin; John Snead; Scott Taylor; Eric Toth; W. Van Meter (2004). 'Chapter Four: The Dragon Kings'. In John Chambers (ed.). Exalted Player's Guide. White Wolf Publishing. pp. 154–195. ISBN1-58846-673-6.
- ^Borgstrom, R. Sean; Eric Brennan; Genevieve Cogman; Michael Goodwin; John Snead (2002). 'Chapter Two: The Raksha'. In John Chambers (ed.). Exalted: The Fair Folk. White Wolf Publishing. pp. 60–89. ISBN1-58846-678-7.
- ^Bolack, David; Michael Goodwin; John Snead; Scott Taylor; Eric Toth; W. Van Meter (2004). 'Chapter Two: The God-Blooded'. In John Chambers (ed.). Exalted Player's Guide. White Wolf Publishing. pp. 44–93. ISBN1-58846-673-6.
- ^Borgstrom, R. Sean; Eric Brennan; Genevieve Cogman; Michael Goodwin; John Snead (2002). 'Chapter Six: The Mountain Folk'. In John Chambers (ed.). Exalted: The Fair Folk. White Wolf Publishing. pp. 60–89. ISBN1-58846-678-7.
- ^Borgstrom, R. Sean; Michael Kessler; John Snead (2002). John Chambers (ed.). Games of Divinity. White Wolf Publishing. pp. 1–127. ISBN1-58846-659-0.
- ^Brennan, Eric; Deirdre Brooks; Conrad Hubbard; Lydia Laurenson; Dustin Shampel; Stephen Lea Sheppard (2007). Scribendi.com (ed.). The Books of Sorcery, Vol. IV: The Roll of Glorious Divinity I - Gods & Elementals. White Wolf Publishing. pp. 1–176. ISBN978-1-58846-698-3.
- ^Grabowski, Geoff C.; Bryan Armor; Andrew Bates; Kraig Blackwelder; Dana Habecker; Robert Hatch; Sheri M. Johnson; Steven S. Long; Alia Ogron; Ethan Skemp; Lucien Soulban; James Steward (2001). 'Chapter Nine: Wonders And Equipment'. In John Chambers (ed.). Exalted. White Wolf Publishing. pp. 15, 246. ISBN1-56504-623-4.
- ^Chambers, John; Alan Alexander; Rebecca Borgstrom; Carl Bowen; Zach Bush; Joseph Carricker; Genevieve Cogman; Dawn Elliot; Michael Goodwin; Conrad Hubbard; Peter Schaefer; John Snead; Andrew Watt; William Wulf (2006). Carl Bowen (ed.). Exalted (2nd ed.). White Wolf Publishing. pp. 111, 133, 343, 378, 380, 382. ISBN1-58846-684-1.
External links[edit]
The Exalted by Kaitlyn Sage Patterson Summary
Since the founding of the Empire, Alskad has been ruled by the singleborn…but the new heir to the throne carries a secret that will change everything When an assassin’s bullet takes the life of Queen Runa and allows an impostor to steal the throne, Bo Trousillion is forced to flee the empire that is his birthright. With few choices left and burdened with a secret that could disinherit him, Bo pursues an alliance with Noriava, the Queen of Denor, but the devious royal ensnares him in a trap and demands a huge price for her aid. To the south, Vi Abernathy—Bo’s secret twin—joins a ragtag army of resistance fighters, determined to free Alskad and the colony of Ilor from the control of the corrupt temple and its leaders. But as Vi discovers a strength she never knew she had and prepares to rejoin her brother in Alskad, news of the coup and Bo’s narrow escape arrive in Ilor. Determined to rescue Bo, Vi sails to Denor with the rebels at her side and a plan to outwit Queen Noriava, knowing there’s only one way she and Bo will be able to save the Alskad Empire—together.